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644: Gaming

Ever tried to define what counts as a “game,” especially when discussing video games? If you haven’t, welcome to a world of complicated and interrelatedd debates about what counts as  “real” game.

For example, in 2014, the UK’s Telegraph put their review of the Kim Kardiashian Hollywood game not in the “tech” or “games” section of their publication – they instead put it in their “women’s” section.

Depending on the report you read, video gaming as a whole is split either 52/48 women to men… or 19/81 women to men. Which says to me more about the sampling and definition of gaming than it does the studies themselves.

But video games are also not the only games that you might be enjoying. In the UK and US at least, there has been a relative revival of board games. Quoting from a CNBC article:

Global sales of games and puzzles have grown from $9.3 billion in 2013 to $9.6 billion in 2016, according to Euromonitor International, with expected year-on-year growth of more than 1 percent this year.

In other words, gaming is more than just a console, and gaming is more than a single type of player. Heck, gaming may even be alternative reality games, which we covered in detail in a previous episode. Whatever it is, the question is, what have you been enjoying lately?